This class contains settings for the basic sound effects unit in Master Audio, known on the Sound Group.
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int | ActiveVoices [get] |
| This property will return the number of Activate voices in this Sound Group. More...
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int | TotalVoices [get] |
| This property will return the total number of voices available in this Sound Group. More...
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bool | WillCleanUpDelegatesAfterStop [set] |
| This property can be set to false to cancel the auto-delegate cleanup on all Variations in this Sound Group. So if you subscribe to SoundFinished, you will get notified of all times it finishes until you unsubscribe. More...
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GroupBus | BusForGroup [get] |
| This property will return the Bus for the Sound Group, if any is assigned. More...
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float | OriginalVolume [get, set] |
| This property will return the original volume of the Sound Group. More...
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This class contains settings for the basic sound effects unit in Master Audio, known on the Sound Group.
int DarkTonic.MasterAudio.MasterAudioGroup.ActiveVoices |
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get |
This property will return the number of Activate voices in this Sound Group.
GroupBus DarkTonic.MasterAudio.MasterAudioGroup.BusForGroup |
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get |
This property will return the Bus for the Sound Group, if any is assigned.
float DarkTonic.MasterAudio.MasterAudioGroup.OriginalVolume |
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getset |
This property will return the original volume of the Sound Group.
int DarkTonic.MasterAudio.MasterAudioGroup.TotalVoices |
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get |
This property will return the total number of voices available in this Sound Group.
bool DarkTonic.MasterAudio.MasterAudioGroup.WillCleanUpDelegatesAfterStop |
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set |
This property can be set to false to cancel the auto-delegate cleanup on all Variations in this Sound Group. So if you subscribe to SoundFinished, you will get notified of all times it finishes until you unsubscribe.
System.Action DarkTonic.MasterAudio.MasterAudioGroup.LastVariationFinishedPlay |
Subscribe to this event to be notified when the last Variation stops playing (i.e. zero Variations are playing)
The documentation for this class was generated from the following file:
- MultiplayerMA/Assets/Plugins/DarkTonic/MasterAudio/Scripts/Settings/MasterAudioGroup.cs