Master Audio Multiplayer  1.3.8
The ONLY audio framework with extensive turnkey multiplayer features!
DarkTonic.MasterAudio.GroupBus Class Reference

This class is used to control 1 or more Sound Groups at once, for muting, volume, and other purposes. Sound Groups using the Bug are routed through it, and Bus output can be assigned to a Unity Mixer Group. More...

Properties

int ActiveVoices [get]
 This property returns the number of active voices playing through the bus More...
 
bool HasLiveActors [get]
 This property returns the number of live actors (Dynamic Sound Group Creators) still in the Scene. More...
 
bool BusVoiceLimitReached [get]
 This property returns whether or not the bus Active Voice limit has been reached More...
 
float OriginalVolume [get, set]
 This property will return the original volume of the bus. More...
 

Detailed Description

This class is used to control 1 or more Sound Groups at once, for muting, volume, and other purposes. Sound Groups using the Bug are routed through it, and Bus output can be assigned to a Unity Mixer Group.

Property Documentation

int DarkTonic.MasterAudio.GroupBus.ActiveVoices
get

This property returns the number of active voices playing through the bus

bool DarkTonic.MasterAudio.GroupBus.BusVoiceLimitReached
get

This property returns whether or not the bus Active Voice limit has been reached

bool DarkTonic.MasterAudio.GroupBus.HasLiveActors
get

This property returns the number of live actors (Dynamic Sound Group Creators) still in the Scene.

float DarkTonic.MasterAudio.GroupBus.OriginalVolume
getset

This property will return the original volume of the bus.


The documentation for this class was generated from the following file: