Master Audio Multiplayer  1.3.8
The ONLY audio framework with extensive turnkey multiplayer features!
Package DarkTonic.MasterAudio.Multiplayer

Classes

class  MasterAudioMultiplayerAdapter
 This class should be used instead of MasterAudio for all multiplayer operations. EventSounds, and the 2 "MechanimState" scripts both call this class when you have Multiplayer Broadcast checked for an audio event. All methods below are named identically to the same methods in the MasterAudio class, so feel free to reference that class instead. This class will call MasterAudio directly if in single-player mode, otherwise it will make an RPC which calls MasterAudio on all connected clients. The required 'Actor' Transfrom parameter is always the Transform that is 'making' the sound or audio request. More...