Master Audio Multiplayer
1.3.8
The ONLY audio framework with extensive turnkey multiplayer features!
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- g -
GetAllEvents() :
DarkTonic.MasterAudio.ICustomEventReceiver
GetAllPlayingVariations() :
DarkTonic.MasterAudio.MasterAudio
GetAllPlayingVariationsInBus() :
DarkTonic.MasterAudio.MasterAudio
GetAllPlayingVariationsOfTransform() :
DarkTonic.MasterAudio.AudioTransformExtensions
,
DarkTonic.MasterAudio.MasterAudio
GetAllPlayingVariationsOfTransformList() :
DarkTonic.MasterAudio.MasterAudio
GetAudioPlayedPercentage() :
DarkTonic.MasterAudio.AudioUtil
GetBusVolume() :
DarkTonic.MasterAudio.MasterAudio
,
DarkTonic.MasterAudio.PersistentAudioSettings
GetCustomEventByName() :
DarkTonic.MasterAudio.MasterAudio
GetGroupInfo() :
DarkTonic.MasterAudio.MasterAudio
GetGroupVolume() :
DarkTonic.MasterAudio.MasterAudio
,
DarkTonic.MasterAudio.PersistentAudioSettings
GetNextVariationForSoundGroup() :
DarkTonic.MasterAudio.MasterAudio
GetVariationLength() :
DarkTonic.MasterAudio.MasterAudio
GlideBusByPitch() :
DarkTonic.MasterAudio.MasterAudio
,
DarkTonic.MasterAudio.Multiplayer.MasterAudioMultiplayerAdapter
GlideByPitch() :
DarkTonic.MasterAudio.SoundGroupVariation
GlideSoundGroupByPitch() :
DarkTonic.MasterAudio.MasterAudio
,
DarkTonic.MasterAudio.Multiplayer.MasterAudioMultiplayerAdapter
GrabBusByName() :
DarkTonic.MasterAudio.MasterAudio
GrabGroup() :
DarkTonic.MasterAudio.MasterAudio
GrabPlaylist() :
DarkTonic.MasterAudio.MasterAudio
GradualOcclusionFreqChange() :
DarkTonic.MasterAudio.MasterAudio
Generated on Wed Mar 24 2021 15:04:21 for Master Audio Multiplayer by
1.8.9.1