This class is returned from MasterAudio.PlaySound methods unless you choose one of the 'AndForget' methods. It tells you whether the sound was played, scheduled or neither. It also contains a reference to the Variation used to play the sound.
More...
|
bool | SoundPlayed [get, set] |
| This property will tell you whether the sound was played or not. More...
|
|
bool | SoundScheduled [get, set] |
| This property will tell you whether the sound was scheduled or not. More...
|
|
SoundGroupVariation | ActingVariation [get, set] |
| This property will give you a reference to the Variation chosen, so you can do things to it like fade out, get notified of completion, etc. More...
|
|
This class is returned from MasterAudio.PlaySound methods unless you choose one of the 'AndForget' methods. It tells you whether the sound was played, scheduled or neither. It also contains a reference to the Variation used to play the sound.
This property will give you a reference to the Variation chosen, so you can do things to it like fade out, get notified of completion, etc.
bool DarkTonic.MasterAudio.PlaySoundResult.SoundPlayed |
|
getset |
This property will tell you whether the sound was played or not.
bool DarkTonic.MasterAudio.PlaySoundResult.SoundScheduled |
|
getset |
This property will tell you whether the sound was scheduled or not.
The documentation for this class was generated from the following file:
- MultiplayerMA/Assets/Plugins/DarkTonic/MasterAudio/Scripts/ResultObjects/PlaySoundResult.cs