Master Audio Integration

Master Audio Integration allows you to play Master Audio Sound Groups for a large number of Core GameKit events, without having to write any code. Enabling integration for Master Audio is done through the Welcome Window.

 
The following details the events on Core GameKit scripts that have Master Audio support. All will have a "Sound Group" dropdown for you to select the Sound Group to play for the event. If you select "[None]", which is the default, no sound will be used.
     
  1. Killable
       
    • Invincible Hit Sound
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    • Deal Damage Sound
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    • Damage Prefab Sound
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    • Knockback Sound
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    • Vanish Sound
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    • Death Sound
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    • Respawn Sound
  2.  
  3. Level Wave Settings
       
    • Initialized Sound
    •  
    • Win Sound
    •  
    • Lose Sound
    •  
    • Level Started Sound
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    • Level Ended Sound
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    • Wave Skipped Sound
  4.  
  5. World Variables
       
    • Value Changed Sound
  6.  
  7. Syncro Spawners
       
    • Item Spawned Sound
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    • Item Failed To Spawn Sound
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    • Wave Finished Spawning Sound
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    • Wave Start Sound
    •  
    • Elim. Wave Completed Sound
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    • Wave Repeat Sound
  8.  
  9. Triggered Spawners
       
    • Item Spawned Sound
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    • Item Failed To Spawn Sound
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    • Wave Finished Spawning Sound
    •  
    • Wave Start Sound
    •  
    • Elim. Wave Completed Sound
    •  
    • Wave Repeat Sound
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    • Spawner Despawning Sound
    •  
    • Spawn Sound
    •  
    • Despawn Sound